how can i make games on my computer and put them on my TI-84 plus?
i want to know how i can make games on my laptop and be able to put them on my TI-84 plus using the mirage OS.
Okay, well there are two main ways to do this. Here they are in a nutshell:
First way is to make TI-Basic programs. This can be done on-calc and it’s not necessary for it to be done on a computer. In order for a TI-Basic program to appear in MirageOS, you need to have a colon as the first line of the program (and a string, if you want a message to appear in the description bar). For example:
PROGRAM:MYPRGM
::"This appears in MOS!
://start code
If you want to code things on the computer anyway, you can download an IDE for that. Admittedly, most IDEs out there current aren’t very good (as in, they lack many features aimed at TI-Basic programmers). If you’re still interested in using an IDE, you can browse some here (look under the ‘Utilities’ tab): http://tibasicdev.wikidot.com/resources
The most popular IDE for the TI-83/84/+/SE calculators is probably TI-Graph Link. It once served as a transferring software, but was succeeded by TI-Connect. So today, most coders use it solely for its built in IDE. You can download TI-Graph Link here: http://education.ti.com/educationportal/downloadcenter/SoftwareDetail.do?website=US&tabId=1&appId=161
Of course, the one that I use (it’s not super perfect, but it does the job… usually) is the TI-ProgramEditor. It was once included in an older version of TI-Connect, but not anymore. You can try it here: http://www.unitedti.org/index.php?showtopic=4722&st=0&p=73879&#entry73879
Lastly, moving away from TI-Basic programs altogether, is that you program your games in Z80 Assembly. It’s much more powerful than TI-Basic, but much more difficult to learn and will give you a headache. If you want to make games in ASM, you’ll need a compiler (TASM, Google it), as well as several other utilities. You can also make Flash applications for the TI-8x series using the TI-83+/84+/73 Explorer SDK: http://education.ti.com/educationportal/sites/US/productDetail/us_sdk_73_83_84.html
That was a bit larger than your standard nutshell…
April 28th, 2011 at 12:36 pm
Okay, well there are two main ways to do this. Here they are in a nutshell:
First way is to make TI-Basic programs. This can be done on-calc and it’s not necessary for it to be done on a computer. In order for a TI-Basic program to appear in MirageOS, you need to have a colon as the first line of the program (and a string, if you want a message to appear in the description bar). For example:
PROGRAM:MYPRGM
::"This appears in MOS!
://start code
If you want to code things on the computer anyway, you can download an IDE for that. Admittedly, most IDEs out there current aren’t very good (as in, they lack many features aimed at TI-Basic programmers). If you’re still interested in using an IDE, you can browse some here (look under the ‘Utilities’ tab): http://tibasicdev.wikidot.com/resources
The most popular IDE for the TI-83/84/+/SE calculators is probably TI-Graph Link. It once served as a transferring software, but was succeeded by TI-Connect. So today, most coders use it solely for its built in IDE. You can download TI-Graph Link here: http://education.ti.com/educationportal/downloadcenter/SoftwareDetail.do?website=US&tabId=1&appId=161
Of course, the one that I use (it’s not super perfect, but it does the job… usually) is the TI-ProgramEditor. It was once included in an older version of TI-Connect, but not anymore. You can try it here: http://www.unitedti.org/index.php?showtopic=4722&st=0&p=73879&#entry73879
Lastly, moving away from TI-Basic programs altogether, is that you program your games in Z80 Assembly. It’s much more powerful than TI-Basic, but much more difficult to learn and will give you a headache. If you want to make games in ASM, you’ll need a compiler (TASM, Google it), as well as several other utilities. You can also make Flash applications for the TI-8x series using the TI-83+/84+/73 Explorer SDK: http://education.ti.com/educationportal/sites/US/productDetail/us_sdk_73_83_84.html
That was a bit larger than your standard nutshell…
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